How’s this for a little role reversal? Where Sonic Mania features fan game developers work in a commercial Sonic game, a Sonic game developer makes works on a ROM hack?
GameHut is the YouTube channel run by Traveller’s Tales founder Jon Burton which recently celebrated his achievement of 25,000 subscribers. The channel provides a constant stream of video material showcasing old prototypes, special builds and insight on coding techniques of Traveller’s Tales’ work over the years. There’s a greater focus on Mega Drive material and more recently a focus on their work on Sonic R and Sonic 3D Blast / Sonic 3D Flickies’ Island. As an example I reported on videos on SEGAbits that covered a prototype for Sonic R and unseen footage of an unannounced sequel to Mickey Mania.
In a surprise announcement for achieving 25,000 subscribers on the channel Jon announced that he is working on releasing an unofficial patch for Sonic 3D titled Sonic 3D Director’s Cut that focuses on restoring content and adding enhancements to the game. This has no involvement with SEGA or any other company and is only being developed by Jon himself in his spare time. Details about the hack can be seen in the jump.
The once long-elusive SegaSonic Cosmo Fighter Galaxy Patrolhas finally been found, dumped, released, signed, sealed, delivered by the good folks of the Dumping Union, a group dedicated to preserving old arcade games that may have otherwise been lost to time. Cosmo Fighter was released in celebration of MAME, a notorious emulator that aims to recreate the hardware of thousands of arcade titles, which turned twenty years old on February 5th. An entire playthrough was uploaded to YouTube by ashthedragon, as seen above. If we’re doing our math correctly, every known, officially released Sonic game has been dumped as of this release, meaning all that’s left are prototypes/tech demos and any rare unreleased games.
Sonic the Hedgehog 4 has been previewed, played, reviewed, picked apart, dissected and a whole host of other actions. We’re not here today to do any of those things. This article isn’t about how Sonic 4 Episodes I & II played or the behind-the-scenes politics of how the game came about. This article is about how a few fans with too much time on their hands bothered SEGA enough about silly little details.
Way back in 2010, SEGA revealed Sonic the Hedgehog 4, and speculation ran rampant. How would it play? How would it tie to Sonic 3 & Knuckles? Could we expect a Sonic 4 Happy Meal? These and many more questions were asked. Now, six years later, many of those questions have been answered and with the upcoming Sonic Mania, fans are looking towards the future while Sonic 4 Episodes I & II remain in the past. But one little question has always gone unanswered, and that question is “What is the name of the island in Sonic 4?”. Following the game’s release, I reached out to SEGA for an answer, but I came back with just a few names of the bosses from Episode II. We tried again last year in an interview with Aaron Webber, but aside from his own head canon answer there was no apparent official name. Continue Reading
In the Sonic Internet community, there have been few stories that have captured the imagination like the tale of Sonic the Hedgehog 3‘s music. With a feel unique from the previous two entries in the series, the discussion of just who composed what have filled untold pages of conversation for well over a decade.
The reason behind that infatuation? Michael Jackson, one of the biggest pop stars of all time. A man who not only defined a decade with the release of Thriller, but also unknowingly inspired the belt buckle of Sonic’s shoes. The idea that a musical icon that large was connected to the gaming sensation of the 90’s in any way was incredibly tantalizing. It wouldn’t be long before audio files, YouTube videos, and snippets of interviews would fill in the gaps. From Qjimbo to GameTrailers, everyone sought to find the answer to what seemed the impossible – confirmation that the King of Pop had been involved in the soundtrack of Sonic 3 at some point, as SEGA’s official line to this day has been to deny or leave no comment.
While it has been almost certainly determined that Michael Jackson was not only involved but that some of his contributions made it to the cartridge, the Huffington Post’s Test Kitchen released today a brand new look at the entire Sonic 3 Jackson story. From what happened behind the scenes to the fandom’s unending interest in the truth, “The Michael Jackson Video Game Conspiracy” by Todd Van Luling covers it all.
With new interviews from Roger Hector, Doug Grigsby III, Brad Buxer, Cirocco Jones and Matt Forger, to comments from Ben Mallison and Steven Nipper that illuminate the community’s part in the story, the article is definitely worth a read for those with even a passing interest in the subject matter.
The only question I’m left with is…who has ever called a Sonic fan a “Blue?”
We all know the story. 19 years ago, everyone was getting super excited about the upcoming release of Sonic X-treme, which would mark Sonic’s first fully three dimensional adventure. Long story short, the game was never released, and the Sega Saturn always had a hole in its library, no main Sonic title ever being released.
While bits and pieces of what the game would have been have leaked/been released over the the years, last November JollyRodger showed up with a plethora of material from defunct gaming studio Point Of View, including the source code for a variety of Sonic X-treme builds on both the Saturn and the PC. Being as the code could only run natively on hardware very few people have access to, Jolly took it upon himself to begin the process of porting the code to modern PC’s. Earlier tonight, the first public release of this labor of love was been released, “version 037” of X-treme now fully operational.
Okay look I was gonna make this Monday Links thing more about Sonic but then Atlus put out this amazing trailer for Persona 5 and oh gosh it looks so good. The style and the graphics and the characters and everything oh gosh. It’s like they took the swag levels of drunk Charlie Tunoku from Persona 4 and multiplied it by like ten or one hundred and then also made him introverted by day and oh gosh the game just looks great.
UPDATE: The animator who made this video, Joel MacMillan, has pointed out in a comment on the video that it wasn’t meant to be used in Sonic Chronicles but was instead a personal project a couple of people at Bioware made in their free time and thus is not officially made by Bioware. He also said that he’ll see if he can find the fully scored sequence.
Why the final game didn’t have this opening isn’t known. Our best guess is that it’s because the stylistically it looks incredibly different from the game. It’s a shame, because it’s clear that a lot of work was put into making this.
Sonic X-treme. Just the name can send a shiver up the spine of anyone who anxiously awaited the release of the game, reading the Red Shoe Diaries over and over again, trying to dissect each screenshot and guess what obstacles were in store for each new zone. Meant to be Sonic’s first foray into the world of 3D gaming, the title was quietly cancelled during 1996, a Sega Saturn port of Sonic 3D: Flickies’ Island filling the hole in scheduling. For years, speculation ran wild as to what happened, and over time many of those involved in the project have spoken about it, including Chris Senn who created an entire compendium chronicling the development history of the game.
But with all we’ve come to discover in the last 18 years, there are still aspects that have been hidden away, the most glaring being how it would feel to hold a controller in your hands and move Sonic about in his fish-eye world. The only playable build thus far had been the test arena from Christina Coffin’s boss engine, a green hill-esque terrain with not much more than random Flickies populating a finite plane with no end goal. That, however, is about to change in a very big way.