We first reported on the Unleashed Project over a year ago, when Sonic Retro community members (and all-around beautiful people) Dario FF, Twilightzoney, and Chimera revealed the earliest footage of their experiments with porting stages from Sonic Unleashed into the PC version of Sonic Generations. Today, thanks to the incredible efforts of Dario and his team, they’ve released the first completed version of the project, including all eight major daytime stages from the original Unleashed ported to Generations, along with a redesigned hub world and reworked level progression.
Now you can play through all of the best parts of Unleashed without having to endure the suffering caused by Werehog fatigue and medal-hunting. Plus, you can enjoy the beautiful art direction of each stage in full 1080p at 60 frames per second (provided your computer can handle it – my Phenom II X4 cries during Jungle Joyride), and many of the game’s lower-resolution textures have been recreated in higher quality so you can get the most out of your PC’s graphics card. Of course, the stages also benefit from improvements and changes Generations made over its predecessor, such as tighter controls and the addition of customizable skills.
Be sure to check out the trailer after the break, complete with an orgasmic remix of the Unleashed final boss theme by Retro musician Falk, known for his work on fan games such as Sonic Before the Sequel and After the Sequel (and who also did the hub world remixes of the Unleashed stage themes for this project). You should also head to the project’s ModDB page, where you can find links to download the mod for yourself. Finally, a tremendous thanks to the Unleashed Project team for all the hard work they’ve put in over the past year to get this polished up and ready for release. This project is a stellar example of the kind of awesome stuff we love to see from the Retro community.
Okay, even I wasn’t sure of what would happen on the release of Aliens: Colonial Marines when I wrote my initial preview of the game. If you’re a PC user, you could look over some fixes and patches a dedicated community is looking into. A real unfortunate turn out for a game that’s been in development for over six years. Either way, it’s a Monday Tuesday which we put off for a week, but word is still mum in the world of video games, which will change shortly. Until then, here are a few things that are worth your attention.
User reassembler has ported Yu Suzuki’s classic arcade title Outrun to C++ under the name… [Cannonball]
User Hezman introduces a new camera system in Sonic Classic 2. [Youtube]
GeneHF mixes a Transformed/Sonic R mash-up of Back in Time. [Jammin’]
David also continues to take you Back in Time…or forward in time to Mobius 25 Years Later with part 16! [Ken Penders]
Colonial Marines & SEGA News
A user on Reddit claims to be a tester for the game and gives a lowdown on some of the shadier things to happen during the game’s development. Though at this time, take it with a grain of salt. [VG247]
Colonial Marines pays homage to a popular Sega franchise [Youtube]
We did tell you the PC version of Sonic & All Stars Racing Transformed is out now, right? [Steam]
Well there are a few things broke with it, and Steve Lycett needs your help testing the new fixes. [Steam]
Also the Outrun Bay track with Metal Sonic will be available for PC users tomorrow for purchase […oh yeah, Steam]
We also told you that the 3DS version of Transformed is out too? [SEGA Blog]
SEGA of Japan produces a line of laptops featuring designs based on their console hardware [Joystiq]
Hey look, it’s Sunday. What do you do on a Sunday? You listen to the twelve billionth remix of the Green Hill Zone. But that’s OK, because this one sounds super nice.
Performed by the YouTube band Tetrimino, their story is a familiar one: four people who have never met each other use the power of the Internet to play music together. Video game music, at that. Sometimes it works, sometimes it doesn’t. The individual members have been bouncing about on the video site for a while, but only recently have decided to team up, this rendition of the Green Hill Zone being only their second track together. Their previous video was a Chrono Trigger medley, which you can listen to here.
So yeah, give it a listen. You can never get enough live music, and those solos? Just proves you can still listen to this song after Generations and not get sick of it.
Sonic is 21 today and as we’ve already seen, he’s wasted very little time in letting the world know it. And while Sonic’s fans may be a very divergent group of varying ages, opinions and levels of sanity, we can all agree on one thing: the music for the games is usually quite good, if not the strongest point across the series.
With that, to celebrate Sonic’s 21st Birthday and to give you an exciting inside look at how video game music is developed gradually, Sonic Retro is proud to bring you not one but two tasty delicacies of Sonic Heroes prototype soundtracks.
After much fan demand, Sega has begun releasing several of their Sonic series soundtracks on to Apple’s iTunes service. Most of these albums, though recently released, aren’t too easy to track down and import for those looking to legally own the music, never mind worrying about bootlegs.
It should be noted that the 20th Anniversary album for the two Adventure titles aren’t as all encompassing as their original releases, which may turn some fans off. However, this is the best chance short of importing to show support for the musicians that worked hard to keep series’ reputation for good music alive and well.
[EDIT: And as quick as it came, the offer is already gone. Impressive!]
Looking to grab Sonic Generations’ True Blue album in a more tangible way than slapping a random download onto your media player? Lead Sonic music honcho and Crush 40 guitarist Jun Senoue is selling copies of the album at his official website for $55 with the added incentive that he’ll autograph the case for you.
…though perhaps not the type of scoring you were thinking.
When it comes to Sonic games both new and old, the music has delivered a consistently impressive, enjoyable and pleasurable sensation to our ears (and perhaps some other senses as well, if you catch my drift). But what happens when you decide to apply more advanced scoring principles to composing music for a Sonic game and get college credit for it? Forum member Falk takes the plunge.
The hits keep on coming. If you’re to find yourself in the most frightful of situations, you may find yourself hearing YouTube’s MaxieDaMan‘s mix of Carnival Night with the unexplored haunted mansion occupied with creeps, ghoulies and the ever unsettling, yet complimentary harpsichord under the title of The Haunted Carnival.
Sonic and the Retro Crew would like to remind all young ones to stay safe this Halloween. Be sure to read the list after the jump!