Let’s level here for a second–if you’re a Sonic fan in any capacity whatsoever, you’ve heard of Sonic CD, the tried-and-true cult classic of the original Sonic “trilogy,” as it were. Released in 1993 for the SEGA Mega CD, spearheaded by Sonic’s original character designer Naoto Ohshima and developed by a completely different team than the first Sonic the Hedgehog game, the game has received wildly mixed views as both the best and worst Sonic game–and in some cases, platformer in general–of all time. Sporting surreal and immersive environments, a heavy focus on puzzles and exploration and an absolutely killer soundtrack overseas (courtesy of the collective genius that is Masafumi Ogata and Naofumi Hataya), Sonic CD stands out in a lot of ways from virtually every Sonic title that came after it. This is likely due to the fact that game designer Hirokazu Yasuhara had no involvement in it whatsoever, contrary to the original Sonic and the two sequels that followed it. Still, love it or hate it, Sonic CD has left a longstanding impact on those who played it–both good and bad.
…though perhaps not the type of scoring you were thinking.
When it comes to Sonic games both new and old, the music has delivered a consistently impressive, enjoyable and pleasurable sensation to our ears (and perhaps some other senses as well, if you catch my drift). But what happens when you decide to apply more advanced scoring principles to composing music for a Sonic game and get college credit for it? Forum member Falk takes the plunge.
More information after the break.
Heads up for all you guys: SAGE–the amateur fangame expo that takes place in the Sonic community once a year–is going to have a live interview with Naoto Ohshima, the original creator of the Sonic the Hedgehog character, at 8:45PM EST over the SAGECast radio station! If you’re interested in asking him a question, feel free to join their IRC channel at irc.rizon.net in channel #sagexpo.
If you don’t have an IRC client, simply go the SAGExpo website and click the Chat tab to enter the channel. Alternatively, you can use Mibbit and enter the IRC details to get in. Remember that there will be a translator present on the radio station, so unlike in instances where Ohshima is speaking English himself, responses will be far more clear, concise and in-depth. Think carefully before you ask; not everybody will get a chance to have their questions answered, so time is of the essence.
For more information and discussion, check out the forum thread.
Brand new forum member KGB525 comes out of nowhere today with a release retro Sonic fans are bound to be interested in–an original, 14-track album full of music inspired by the SEGA Genesis/Mega Drive’s sound chip, the YM2612. Made using the VOPM VST, Reaper and a Yamaha M08 keyboard, Sonicesque, Vol. I takes inspiration from Mystic Cave Zone, Marble Zone among several other classic Sonic zones to create a collection of music that any Sonic fan is bound to like.
From KGB himself:
“Sonicesque, Vol. I” – an album of original songs in the style of the classic Genesis-era Sonic games. This is a tribute to Sonic composers like Masato Nakamura, whose melodic and rhythmically driven music made you want to play those levels again and again. Fans of Sonic music will enjoy nods to classic levels, such as “Mystic Cave Zone”, and “Marble Zone” among others. These are all original songs, written by myself, Karl Brueggemann. I recorded these using the VOPM VST, Reaper, and my Yamaha M08 keyboard. Thanks for listening, and let me know what you think!
You can listen to the album via its YouTube playlist or download the entire thing on Mediafire. Check out the forum thread here. To listen to more of KGB’s music, check out his website – KarlBrueggemann.com.
ScrewAttack’s Hard News feature had a segment about the Sonic 2 HD project today. While not a whole lot was said–and, in fact, there was a lot of insistence on the project’s inevitable shutdown–it’s nice to see that the project is getting a fair amount of exposure.
With 12 days left and counting, Sonic 2 HD is bound to impress with its latest upcoming announcement. What will it be? Tune in and find out!
Have you ever wondered what Sonic 3 & Knuckles might sound like if it were using the NES sound hardware and its expansion chips to produce the music? YouTube user 8BitDanooct1 did; so much so, in fact, that he spent over 200 working hours–that’s about a month and a half–tirelessly making it a reality. The results are a real treat:
Pretty cool, right? Get the full soundtrack in both NSF and MP3 format here.
A new video of Casino Street Act 2 in Sonic 4 surfaced today as an exclusive for SEGA Online. The changes featured paint the game–or at least this new layout–in a very different light than the material that’s been revealed for the game so far. Take a look!
In addition to a brand new layout and a clean look at how the new card gimmick plays a part in the level, Act 2 of Casino Street sports a brand new, far catchier tune and gives us a good listen to the new World Map and Super Sonic jingles. It seems the delay of the game was for a good reason after all; had it continued on this path, it’s a pretty good bet that complaints of a lack of original content in the game could been alleviated entirely. I’m pretty impressed by what I see!
With original ideas and positive changes like this, it’s possible–maybe even likely–that Episode 2 will offer a radically different experience than its predecessor. Good stuff. Right on, SEGA.