It’s not often that we get a look at how Sonic games are made, so it’s surprising that SEGA suddenly released a behind the scenes video for Sonic Boom. While there’s not much new info, it does show a lot of new concept art for the game and a couple of voice recording sessions for the TV show. There’s also one very small bit of new gameplay that you will probably miss if you blink.
The cast for the game and TV show was also revealed, which confirms that Orbot and Cubot will be present in this spin-off. It also shows that Tails now has a new voice actress, with Colleen Villard replacing Kate Higgins. This isn’t the first time Villard voiced a Sonic character, as she is also the current voice of the beloved Charmy the Bee.
[Source: SEGA Blog]
Hot on the heels of the reveal of the new Western television series and video game Sonic Boom, SEGA of America producer Stephen Frost sat down with SEGAbits Swingin’ Report Show hosts Barry and George, as well as David of Sonic Retro, to discuss all things speedy and blue. In this hour long discussion we delve into the genesis of the project, learn more of the team at Big Red Button Entertainment, and get a few hints at what we can expect to see in both the game and show. If Stephen’s enthusiasm is any gauge for what we can expect, we’re in for a real treat later this year!
Learn more about the new branch in the Sonic franchise at the official Sonic Boom website.
[Download] [RSS] [iTunes] [Archive]
While we missed out on SAGE last year, it’s now finally time to take it out of its somewhat dusty box. SAGE Act 1 has started with some fangames and engines you may want to check out like Sonic Time Twisted, SonicGDK and Da Rock. Besides fangames, there are also live streams, an IRC chat and an Arts & Entertainment section.. This SAGE takes place from February 23rd to March 1st 2014, with a second act happening sometime later this year.
Truly one of the best moments ever captured in a screenshot for a video game.
Anyway, this week includes: an announcement on something coming soon from Sonic Retro/SEGAbits, lots of Sakura Taisen stuff, Bayonetta 2 and even more Sonic Boom details.
- Sonic Boom producer Stephen Frost will be on SEGAbits’ Swingin’ Report Show later this month! [No link for this one, I just know]
- Remember that time SEGAbits did a Sakura Taisen themed week? Well, that was last week, so here’s all the stuff that they did:
– Tuesday Tunes features a live performance of Kimi Yo Hana Yo [With subtitles]
– SEGA Channel Retro did a streaming marathon of the first four Sakura Taisen games [Wait I thought streaming was our thing]
– A list of five ways to experience Sakura Taisen [The Not-Really-Weekly Five]
– Kori-Maru goes back in time to review Sakura Taisen 2 [For the Saturn]
– Segata Sanshiro shows how manly love can be in this Sakura Taisen 2 commercial [So manly]
– Segalization decides to join in on the Sakura Taisen fun [Segalization]
– And finally, the SEGAbits staff members share their thoughts on how they’d like to see the franchise localized [Featuring our very own Bartman]
A slew of updates rolled out for several Sonic titles across Android and iOS devices. Sonic 1 and 2 now both enjoy more stability and Android Kit Kat’s unobtrusive mode, while iOS7 support is included on the Apple side for Sonic 1, and the ability to use a controller instead of smudging screens with filthy fingers. Sonic 2‘s updates further refine multiplayer to be less of a hassle (though that still doesn’t seem to stop people from disconnecting… rude.)
If for some reason you still happen to be playing Hardlight Studios’ Sonic Dash, you’ll be delighted to find out that after putting up with Zazz beating you like a “DRUUUUUUM” for the past several months, a new boss has stormed out the gate to wreak havoc on the ever repetitive Seaside Hill Zone.
Every other run through the never-ending serpentine roads will result in Zazz and Eggman switching places to try and cut your run short. Unfortunately, while being two different characters, Hardlight decided to phone it in and just reuse the same boss A.I. So it’s less a new boss, more Zazz in an Eggman suit. At least the Egg Hornet theme from Sonic Adventure makes a return!
The update also contains new achievements for Silver and the announcement of the next global challenge to unlock series jewel thief Rouge the Bat. Neither are actually up and running as of publish time.
So those Sonic Boom announcements sure happened. It was probably the biggest Sonic-related announcement since they revealed Sonic Adventure. If you somehow missed it or want a brief summary of what was revealed, here’s the gist of it: SEGA of America has started a new branch to the Sonic franchise with the non-confusing name: Sonic Boom, which is basically a westernized version of Sonic with it’s own world and redesigned characters. Of this they’re making a TV show and two new games for Wii U and 3DS, all of which will be released later this year. In this universe Knuckles gets buffed up for real, Tails gets a toolbelt, Amy realizes that she’s been wearing the same clothes for years and Sonic wears a scarf for some reason. Also they all roll around in sports tape. Also it won’t replace the main series of games that Sonic Team is making.
Anyway, considering how many previews and interviews there are, Sonic Boom will get it’s own section this week. :
Sonic Boom Stuff
[The following review was provided by site member and main power source for the server GerbilSoft.]
Mario and Sonic are back at the Olympic Winter games, this time hosted in Sochi, Russia. Like the previous three installments, Mario & Sonic at the Sochi 2014 Olympic Winter Games is a mini-game collection based on Olympic events and various levels from the Mario and Sonic universes. How well does it compare to the previous outings?
Now that the fires caused by Sonic Boom‘s unveiling have begun to simmer, SEGA’s financial report reveals Sonic Lost World did okay. The combination of both the Wii U and 3DS versions shipped a total of 640,000 units by Dec. 31, 2013, marking it as the company’s second most successful boxed title behind Football Manager 14.
The company noted however that, in the nine-month span of packaged software shipments, the consumer business side still did not return expected total sales numbers due to “a harsh market environment,” yielding only 6.31 million total games moved. Favorable performance was indicated for Phantasy Star Online 2 and mobile games such as PUYOPUYO Quest and CHAIN CHRONICLE.
The bulk of SEGA’s gain came not only from its Pachinko machines, but from selling investment securities and non-current assets. This garnered them a whopping 44.3 billion yen, or about $434 million. As a reminder, this is after factoring their 14 billion yen expense to purchase Index back in November.
While this may not seem like the most exciting news, it is at least good to see SEGA floating on some decent cash. Given the Wii U’s humdrum state the last year, Lost World‘s low return isn’t surprising. Perhaps Boom will prove more successful? Let’s just hope it includes a cameo from our new favorite purple mascot, Zazz.
[Source: SEGA-Sammy (1) (2)]